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Mass effect 3 ending mac walters and casey hudson
Mass effect 3 ending mac walters and casey hudson






mass effect 3 ending mac walters and casey hudson

However I think Bioware would had been less brutal, destructive and radical. When a game follow an other when an other one, with each time different decision leading in different way, you had to stop it because it become unmanageable, that all.Īt ME3 I wasnt so surprised about shepard death.

mass effect 3 ending mac walters and casey hudson

ME trilogy born with the germs of in own destruction from the start, me1 is no more responsible than M2 or 3. What ME2 did on an other hand was to cause big problem to ME3 dev who had to manage every situation with who is dead and who is alive in shepard team, and make it works what ever could be the combinaison. What I want to say is It didnt affect Mass effect deeply world structure, like a side adventure. ME2 is the big villain ? Come one, it could had been a big DLC. Unskippable cutscenes (especially those dream sequences). It had an ending which pissed on all Shepard ever did and stood for.Ĥ. It added that retarded child AI and its tortured logic of "to save you we have to kill you so you don't accidentally kill yourself".ģ. That totally ruined Reapers as the main threat in the story arc for me.Ģ. It made Cerberus a bigger threat than the Reapers themselves - most of the time you are fighting Cerberus instead of Reapers or Reaper forces. ME2 had some bad story parts (killing and reviving Shepard, making her work with Cerberus, introducing Collectors as a bigger threat than the Reapers), but it at least introduced some really memorable characters and built upon some of the existing ones while providing satisfying gameplay.ġ.

mass effect 3 ending mac walters and casey hudson

Best vehicle for me was the one in ME:A, that's what Mako should have been.Įxploration in ME1? What drugs you are on? Mostly empty planets with 3-4 copy/pasted points of interest is exploration for you? It was boring like hell. I can agree that firewalker is also crap and that using shuttle for everything takes away from the experience, but Mako is still worse by a wide margin. Worst vehicle handling ever in any game I ever played in the last 30 years or so. And then it would vary depending on the boss fight what we would try to do, a lot of times it's around just making sure the player has enough cover and then tuning things accordingly.Mako was crap, it was bouncing around like a blonde sl*t on a black d*ck all the time. I believe in that one specifically you had to backtrack quite a ways if you lost that fight, and now if you lose it first time, you just start over with the fight you don't have to go through all the scenes. "And also, just on the frustration side of it, adding in discrete autosaves at certain points as well. Not so much that the fight isn't still a hard fight - it should be a hard fight - but just so that you couldn't be knocked completely on your back right away. "A lot of people were very frustrated due to a number of things: there's the lack of cover in that fight so you're constantly getting flanked her ability to almost immobilize you almost right off the bat," he said. As an example, Walters pointed to the fight against Asari Matriarch Benezia in Mass Effect 1. Walters also confirmed to IGN that Mass Effect: Legendary Edition would not only include content added to the original games later via DLC, but would also include a few small, brand new tweaks to gameplay - specifically to certain boss fights that were unnecessarily frustrating for players. The subsequent Expanded Cut was released to add more context to those endings: " It does not fundamentally change the endings," read a 2012 press release, "but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions." So to me that is part of the canon." Mass Effect 3's endings were famously controversial upon release, with director Casey Hudson defending the game at the time. "And ultimately.you finish a game and there are things you wish you had been able to do or things you want to add on, and to me that Extended Cut was that opportunity to add a little bit more love and a little bit more context around the ending. "For the people who had an extended cut, that became the experience for them, and so that will be the experience for everyone who is playing the Legendary Edition as well," he said. Speaking to IGN, project director Mac Walters said the decision stemmed from a desire to include as much of the DLC content as possible within the collection as if players had downloaded that content from the outset. When Mass Effect: Legendary Edition launches in May, it will include all of the content from the original Mass Effect Trilogy and its DLC - including, BioWare confirmed, the Extended Cut's additional fourth ending.








Mass effect 3 ending mac walters and casey hudson